As a Flash developer, I’ve always been interested in learning a physics engine. It’s no secret that Box2D is considered one of the best physics engines around for any language, and there is a port to ActionScript 3.
What’s even better are these tutorials, which go over a nice introduction to Box2D in Flash, as well as a great tutorial on how to create a Peggle (another one of my beloved casual games) clone!
Anyway, I thought this was well worth a blog post as these tutorials have really helped me out and I believe they can do the same for others.