Archive for the ‘Social Media’ Category

The “No Fun League” to a whole new level…

Tuesday, September 1st, 2009

Earlier today, I saw a tweet linking to this article at Mashable detailing the NFL’s new policy to not allow players, coaches, personnel , etc. to “tweet” during games, and times 90 minutes before and after.

The article pretty much sums everything up nicely in their asking of the question “WHY?!”. I couldn’t agree with the author more that the NFL should be using social networks like Twitter to connect with their fans on a whole new level. Of course, Twitter HAS to be silenced because these athletes who are having fun interacting with their followers could reflect the league in a bad way, which hasn’t happened much at all lately.

The NFL for a long time has been touted as the no-fun league because of it’s ridiculous guidelines. Touchdown celebrations are almost non-existent nowadays, for the players fear being fined for doing anything creative (I don’t condone the whole Randy Moss “mooning” type of celebration, but what’s wrong with a little dance?). More fun with fining, Chad “Ochocinco” Johnson was fined $5000 earlier this week for wearing an orange chinstrap… $5000 FOR A CHINSTRAP!! IT’S RIDICULOUS!! This attack on social networking by Roger Goodell is, in this humble sports fans opinion, a stupid move that should be immediately scrapped. They’re playing a game, let them have a LITTLE fun.

I may have a problem…

Monday, July 27th, 2009

Hi,

My name is Luke, and I have a problem…

I’m addicted to casual games.

At work a few months ago, my company decided that we wanted to get into the casual gaming market. At theRedSpace we’ve been interested in getting into game dev for quite a while now, but nothing had really materialized. When I heard the word “Casual Game” I thought of crappy Flash games that I would see everywhere on sites like addictinggames.com, which I never really cared about. However, I started to think about a site like miniclip.com, which I know I have spent quite a bit of time at in the past. I realized then that the Facebook application for Jetman was ridiculously popular amongst my friends and I, if only for about a month or two.

I never thought there would be a part of me that liked casual games (I’m more of the EA Sports game ilk, as my roomate and I have heated battles daily playing “Fifa 09″), but I started to realize that maybe I had a problem, and that these “casual games”, were something I, and others, secretly loved.

There was no doubt about it though when I was told to take a look at “Plants vs Zombies“, by Popcap Games. I played the demo and was hooked. I wasn’t the only one. It has recieved rave reviews from just about every review I have read, and is now being ported to XBox Live Arcade, and I wouldn’t be surprised to see it come out for the iPhone, as I believe it would work perfectly on that platform. The game is a simple twist on a typical “Tower Defense” style game, with great (and hilarious) art and very simple, but ridiculously addictive gameplay.

Screenshot of Plants vs Zombies

Screenshot of "Plants vs Zombies"

These games are everywhere right now. Popcap isn’t the only major portal to sell these games. Big Fish Games has a truckload of great titles that I would love to be able to play. There are a bunch of sites like these, some sharing titles, some with exclusive titles for sale at prices that are more than fair! So much so that Casual Gaming is a multibillion dollar a year industry, and I heard the other day that gaming in general as an industry is now bigger than the entertainment industry as a whole! That’s pretty crazy if you ask me, but with so many different platforms, as well as being able to leverage these games using social media, it really shouldn’t be that big a surprise to anyone.

I do have some great ideas at the moment (agreed upon by co-workers and friends), on what kind of games we can build here at work that would not only sell, but would be fun to play, but there are two major problems for me personally when building these games. First off is being able to “beat” these other games in terms of what we can offer. Being relatively new to the realm of game dev, it’s very easy to come up with a game idea and develop it, but finding the “hook” that addicts people is a whole other beast. The other major problem, obviously, is being able to step away from these games for long enough to build ours.

Questionable forms of advertising

Wednesday, July 8th, 2009

I am all over the twitter. I tweet all the time, about everything. I think Twitter is a great tool and the way it’s been blowing up, obviously other people do as well.

However, one thing that I’m having trouble understanding is this whole new angle companies are taking to advertise on Twitter. Case in point, earlier last week I saw a tweet from a friend I follow saying that putting a “#moonfruit” tag in a tweet each day would enter me into a contest put on by a user @moontweet, where each day they would select one of these tweets (randomly) and give away a MacBook Pro to the Twitter user. Great idea right?

This is where I think it’s not. I followed @moontweet for the week and a half, I never once visited their profile page (I use TweetDeck so I didn’t have to), and not one of the tweets I saw from them were about their company, what they do, who their audience is, or anything like that, it was all about the draw.

I could be wrong here, maybe this was just some sick degenerate giving away MBP’s to appease some twisted need in their head, but assuming this is a company, I just don’t understand why they would choose to advertise this way. I still don’t know a thing about them, and I’m sure I’m not the only one… is a Twitter contest really the best way to get your company name out there?

WTF is Twitter?

Monday, June 15th, 2009

One of the questions I seem to be getting asked a lot lately when hanging out with friends is “What is Twitter anyways?”.

My normal response is, “It’s Facebook status updates… only the status updates”, but my friends don’t quite understand me. I saw this video “Twitter in Plain English” about a month ago, and so rather than trying to answer my friends, I can simply point them to this video. Not only does it make it much easier for me to answer their question, but it will also drive up website traffic which will make me feel pretty important when I check my Google Analytics.

Hope the video helps!

Have You Facebook Usernamed Yet?

Saturday, June 13th, 2009

Last night at midnight Facebook, the reigning king of social media, allowed users to pick their own username in a very interesting “first come, first serve” basis. Basically, you would log on and hope that you could type and submit your desired username before anyone else had selected it.

Luckily for me “whatadewitt” isn’t that common a nickname so I can now be found at www.facebook.com/whatadewitt. I actually checked a few other user names and none were available, so I guess Luke DeWitt, or any of my multiple nicknames, is/are fairly common world wide, which I guess is kind of cool!

Anyway, if you haven’t gotten your username yet, I highly suggest you go now and get one!